9/24/2023 0 Comments World of warships forced winrateRecent example of mine: a shooter with 4 legendaries at 1900 infamy, he didn't perform any better than the average player with t3 rares If the enemy has tons of legendaries, you can just kill them. Ship MK level really doesn't matter, I've played with and against so many higher MK ships that sucked How you play is far more important than what you play with. What most people perceive as a bad matchup is perfectly winnable anyway. Please share your thoughts!ġ) Matchmaking has been discussed a great many times, including dev responses, do a search before making a threadĢ) Matchmaking is the way it is because it works best this way If this continues, it's only a matter of time before people quit and seek an alternative, especially when World of Warships for mobile is right around the corner. I love Battle Bay, but I can't help but hate it when you're thrown into an obvious bad match-up, which happens quite often to the point where it's the norm. The matchmaking for the PC version was well balanced, lightyears ahead of Battle Bay's broken infamy based algorithm. World of Warships Blitz for mobile has already soft-launched and once it goes global, I can only imagine Battle Bay players will migrate over. I suspect it's the reason why we don't have guild wars yet either. They need a better, fair, balanced algorithm. ![]() Rovio keeps on insisting that an infamy based matchmaking is fine, but let's face it, it's not fine! Infamy can be manipulated, therefore it can never truly be balanced. It's the complaint that repeatedly keeps being brought up and I can't help but agree. Please vote! I feel like this game may eventually start losing its player base if it doesn't fix its matchmaking for the better.
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